Kellen and Nettle live in a world where anyone can create a life-destroying curse, but only one person has the power to unravel them. But not everyone is happy with Kellen's skill and when he and Nettle are sent on a journey into the Wilds, they know he may not emerge unchanged. For the Wilds is a place of vast and misty marsh-woods, veiled with cobwebs and dripping with moss. It's a place filled with dagger-toothed marsh horses and dancing glimmers who lure travellers into danger, many of whom are lost in the Wilds for years - if they return at all. Can Kellen lift the curse of the Wilds and save himself, Nettle, and all those who have been hurt by magic?